How Augmented Reality Can Humanise the Metaverse
When we talk about the Metaverse and Web3, we hear a lot about virtual reality (VR). Augmented reality (AR) rarely comes up in conversation, and the two are often misconstrued as synonyms by non-technical audiences. More importantly, the clear distinction between the two new technologies has far-reaching implications for the future of the metaverse. Virtual Reality offers users a fully artificial 3D environment in which to interact with special devices such as VR headsets, while AR is an integration of Digital. technology and the physical environment of the user.
Up until now, AR has only been an afterthought in the Metaverse conversations. However, AR is the missing key to mass adoption of Web3 technologies.
A recent study found that 54% of experts believe the Metaverse will become a fully functional part of our daily lives by 2040. Likewise, a notable number of space experts predict that users will see a world with elements of “real” reality and that AR applications will be used more than VR for this reason.
With Web3 skeptics citing inaccessibility as a barrier to adoption, AR has the potential to expand the user base of the metaverse, reaching a greater number of users without the burden of expensive equipment or technical knowledge. Google’s plans to launch new smart glasses mean a lot of growth in this space.
Of course, wearing a pair of fancy sunglasses is much more fashionable than a bulky VR outfit. For newcomers to space, AR offers a more user-friendly experience as it does not alter the user’s environment. Instead it will be improved. The result is a more human experience with digital information that adapts to the physical world in real-time without losing touch with the physical environment the user is in.
Besides improving the accessibility of the metaverse, AR technology has a variety of potential use cases across a variety of industries.
In education, for example, augmented reality can enable science students to examine cellular structures up close. Without heavy equipment, this technology allows them to zoom inside and outside to examine the intricacies of cell structures.
Architecture students can see how their creations fit into the physical world. Abruptly, the saying “seeing is believing” becomes fact. Students don’t need special rooms within universities to experience AR because a smartphone is the only requirement. The advertising and retail industries have already started reaping the advantages of AR. In fact, Swedish DIY furniture giant IKEA has already used a version of this technology via its compatible smartphone. App, IKEA place. The app uses AR to allow users to virtually place 3D furniture to scale in their own space before purchasing. Considering the Metaverse-powered fusion of fashion, advertising and retail thattook over during Metaverse Fashion Week, maybe we areIn combination with AR, the possibilities in this area are certainly endless.
One industry where the Metaverse offers new and immersive experiences is gaming
The advent of blockchain and non-fungible tokens (NFTs) allows developers to create and trade in-game assets. The interoperability even allows players to transfer these assets from one game to another. The integration of AR into this combination creates a new realm.
Possibility by placing players in real existing environments. Pokémon GO was one of the earliest examples of this, pulling players out of their living rooms and into a version of reality that tracked their real-time journeys in the physical world of AR allows players in the Metaverse to better examine their surroundings. Characters find themselves as they strategize to complete their missions.
AR facilitates inclusion in the metaverse and promotes a more human user experience
With various benefits and powerful use cases, it is clear that integrating AR technology into the Metaverse will bridge the gap between the physical and virtual worlds. Finally, users can enjoy the advantages of the Metaverse without leaving the comfort of reality.